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玩以训练:设计并比较基于体感游戏和传统篮球防守训练

Play to Train: Designing and Comparing Exergame-Based and Traditional Basketball Defense Training
Sukran Karaosmanoglu、Rateb Karanzie、Bastian Kordyaka · Proceedings of the ACM on Human-Computer Interaction · 2026-11-03

研究信息

期刊 / 来源
Proceedings of the ACM on Human-Computer Interaction
发表日期
2026-11-03
文献库
OpenAlex
作者
Sukran Karaosmanoglu, Rateb Karanzie, Bastian Kordyaka
DOI
10.1145/3831308
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英文原文摘要全文

Maintaining motivation to participate in physically demanding and monotonous sports training routines, such as basketball defense training, can be challenging. Exergames that combine exercise with playful tasks can help address this challenge. However, there is limited research on how exergames involving strenuous and repetitive tasks should be designed, how they compare to traditional training methods, and how professional players evaluate such tools. To overcome these knowledge gaps, we conducted a three-phase research study. First, we interviewed basketball experts ( N = 10) to identify req

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