玩以训练:设计并比较基于体感游戏和传统篮球防守训练
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Sukran Karaosmanoglu, Rateb Karanzie, Bastian Kordyaka
- DOI
- 10.1145/3831308
英文原文摘要全文
Maintaining motivation to participate in physically demanding and monotonous sports training routines, such as basketball defense training, can be challenging. Exergames that combine exercise with playful tasks can help address this challenge. However, there is limited research on how exergames involving strenuous and repetitive tasks should be designed, how they compare to traditional training methods, and how professional players evaluate such tools. To overcome these knowledge gaps, we conducted a three-phase research study. First, we interviewed basketball experts ( N = 10) to identify req
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
习得性无助
反复经历无法控制的负面刺激后,个体会停止尝试——即使后来有了改变处境的机会。
心流
技能与挑战恰好匹配时出现的高度投入状态:注意力收窄、时间感改变、自我意识消退。
自我决定理论
人有三种基本心理需要——自主、胜任、联结;满足它们产生内在动机,剥夺它们导致疏离与耗竭。
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内容用于快速浏览;学术引用与结论判断请以英文原文为准。