压力和重复游戏在认知评估游戏中玩家动机和参与度中的作用
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Benny Markovitch, Jonas C. C. Kamps, Panos Markopoulos
- DOI
- 10.1145/3831284
英文原文摘要全文
Cognitive assessment games show promise for monitoring players’ mental and cognitive health; however, their long-term effectiveness is threatened by diminishing player retention over repeated sessions in real-life settings. To facilitate better long-term deployment of cognitive games, we examined two key potential challenges: pre-game stress, and repeated game play. We conducted an experiment with the cognitive assessment game Tunnel Runner, which was played across two sessions. Before the second playing session, 93 participants were randomly assigned to undergo a Virtual Reality experience th
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
习得性无助
反复经历无法控制的负面刺激后,个体会停止尝试——即使后来有了改变处境的机会。
情绪 ABC 模型
让人痛苦的通常不是事件本身,而是对事件的解释(信念);改变信念即可改变情绪后果。
HPA 轴与皮质醇
下丘脑—垂体—肾上腺这条轴是身体应对压力的主回路,终点是皮质醇的释放。
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