青少年网络游戏成瘾的预测:机器学习视角下的个体、家庭和学校因素洞察
研究信息
- 期刊 / 来源
- Psychological medicine
- 发表日期
- 2026-11-05
- 文献库
- PubMed
- 作者
- Li Z, Ding R, Liu T
- DOI
- 10.1017/S0033291726106205
英文原文摘要全文
Game addiction is increasingly acknowledged as a major adolescent mental health concern worldwide. To better understand its development, it is essential to identify both risk and protective factors. However, most existing studies have focused on only a limited number of variables. To address this gap, this study adopted machine learning to identify the most important predictors across individual, family, and school domains. The analysis was conducted with a sample of 21,239 Chinese parent-adolescent pairs (for parents: 68.92% mothers; M age  = 40.42 years, SD  = 5.78&#
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
习得性无助
反复经历无法控制的负面刺激后,个体会停止尝试——即使后来有了改变处境的机会。
注意缺陷多动障碍
以与年龄不相称的注意缺陷、多动与冲动为核心,症状需在多个情境中出现并造成功能损害。
进食障碍
以进食行为紊乱和对体重、体形的过度关注为核心的精神障碍群,包括神经性厌食、神经性贪食与暴食障碍;可导致严重躯体并发症,病死率在精神障碍中居前。
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内容用于快速浏览;学术引用与结论判断请以英文原文为准。