从玩耍到行动:设计具有环境参与性的游戏结局
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Jessica Cromp, Beatrice Maggipinto, Laurie M. Heller
- DOI
- 10.1145/3831341
英文原文摘要全文
Environmental games can raise awareness and inspire action, yet their influence often fades once players step away. While research has examined how game play fosters environmental attitudes and behaviors, little attention has been given to how game endings - understood as deliberate design moments - can sustain emotional engagement and bridge in-game experiences to real-world action. This paper addresses that gap by exploring how endings can function not as conclusions, but as transitional moments toward continued environmental care. Using three games and one climate and conservation action to
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
损失厌恶
同样大小的得失,损失带来的痛苦通常大于收益带来的快乐,权重约是后者的两倍。
情绪的经典理论之争
情绪到底是身体反应的因还是果?三种经典理论给出不同答案。
正念与 MBSR/MBCT
以不评判地觉察当下为核心的训练,MBSR 与 MBCT 是其中证据最充分的两个标准化方案。
同一天收录的其它研究
内容用于快速浏览;学术引用与结论判断请以英文原文为准。