学习游戏:玩家如何识别视频游戏中的隐性指导
Learning to Play: How Players Recognize Implicit Guidance in Video Games
Iuliia Avgustis、Emma Jane Pretty、Oğuz Buruk · Proceedings of the ACM on Human-Computer Interaction · 2026-11-03
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Iuliia Avgustis, Emma Jane Pretty, Oğuz Buruk
- DOI
- 10.1145/3831331
英文原文摘要全文
By design, an account of how a video game should or could be played is embedded within the game itself. Yet, prior research on learning in games has largely focused on tutorials, mental models, or abstract measures of difficulty, leaving unexplored how players learn to recognize implicit game design features as instructive during actual gameplay. Drawing on video recordings of streamers’ first playthroughs of Cuphead and an ethnomethodologically informed analysis, we show that the recognizability of game elements as instructive is shaped by the temporal demands of multitasking, ever-changing r
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
同一天收录的其它研究
印度STEM和人文科学本科学生中性别差异的心理压力模式:横断面研究
更年期过渡期间的睡眠症状、生殖激素与治疗轨迹:两项观察性队列的研究分析
特定学习障碍儿童和青少年的情绪和行为症状的父母报告:一项病例对照研究
ICD-11 catatonia中个体大脑偏差的映射:结构和功能磁共振成像在两个独立队列中的正常模型构建。
保持联系是提升幸福感还是削弱它?基于资源的探究
免责声明
公研心理仅为心理学学习、知识研习工具平台。平台内所有心理测评结果、心理学解读仅供学习与自我探索参考,不可作为精神疾病诊断依据,不能替代精神科医师、注册心理师的专业评估。若长期存在情绪困扰,请前往正规医疗机构或专业心理服务机构求助。
内容用于快速浏览;学术引用与结论判断请以英文原文为准。