游戏中的文档记录:基于探究的游戏中的协作证据构建框架
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Michele Newman, Rongchun Zhao, Steven J Hu
- DOI
- 10.1145/3831324
英文原文摘要全文
Games are sites where players construct meaning through their interactions with the game system and with one another. Yet, while existing work describes why players make meaning, less is known about the mechanisms by which players collectively decide what counts as evidence during play. We present a 2.5-year Research through Design study, conducted through co-design with youth, that investigates these evidentiary meaning-making processes via the design of a misinformation-based game. Drawing on formal game analysis and qualitative analysis of design documentation and co-design sessions, we dev
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
情绪 ABC 模型
让人痛苦的通常不是事件本身,而是对事件的解释(信念);改变信念即可改变情绪后果。
职业倦怠
由长期工作压力导致的三维综合征:情绪耗竭、去人格化(疏离)、个人成就感降低。
皮亚杰认知发展阶段
儿童认知经过感知运动、前运算、具体运算、形式运算四个阶段,通过同化与顺应不断重建图式。
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