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被机器所知:在游戏中构建与AI非玩家角色的关系存在感,以促进无污名的心理健康知识

Known by the Machine: Building Relational Presence with AI NPCs for Stigma-Free Mental Health Literacy in Games
Soraya S. Anvari、Carin J. Meijer、Rina R. Wehbe · Proceedings of the ACM on Human-Computer Interaction · 2026-11-03

研究信息

期刊 / 来源
Proceedings of the ACM on Human-Computer Interaction
发表日期
2026-11-03
文献库
OpenAlex
作者
Soraya S. Anvari, Carin J. Meijer, Rina R. Wehbe
DOI
10.1145/3831287
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英文原文摘要全文

Mental Health (MH) remains a global priority, yet low literacy and stigma frequently limit open discussion and help-seeking behaviors. While game-based education has shown promise in supporting stigma reduction and literacy improvement, the potential for Large Language Models (LLMs) to support non-judgmental, playful exploration of sensitive topics remains underexplored, specifically, the role of conversational memory to support trust-building in MH discussions. We conducted a four-session, longitudinal mixed-methods study to evaluate how the relational presence of AI characters, powered by GP

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