不同游戏机制对严肃游戏中二维位置学习效果的影响
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Ashley Herman, Morgan Beattie, Carl A. Gutwin
- DOI
- 10.1145/3831306
英文原文摘要全文
Serious games teach players skills or knowledge applicable outside the game, but the choice of game mechanics may influence the underlying perceptual, memory, and cognitive processes involved, potentially affecting quality of learning. We developed two serious games that both have the goal of teaching the locations of important commands in a simple 2D grid UI, but that have different game mechanics (a sequence-based mechanic that could interfere with location memory for individual items, and a restricted visual search mechanic that could promote intentional learning). In our study, participant
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
情绪 ABC 模型
让人痛苦的通常不是事件本身,而是对事件的解释(信念);改变信念即可改变情绪后果。
皮亚杰认知发展阶段
儿童认知经过感知运动、前运算、具体运算、形式运算四个阶段,通过同化与顺应不断重建图式。
后见之明偏差
事情结果出来之后,人会不由自主地觉得「我早就知道了」,并且不自觉地重构自己当初的判断记录。它让预测者高估自己的先见之明,也让事后复盘变成对当事人的追责大会,而不是对决策过程的检验。
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内容用于快速浏览;学术引用与结论判断请以英文原文为准。