从溪流到赌注:Twitch上的赌博化实践与用户感知
From Stream to Stake: Gamblification Practices and User Perceptions on Twitch
Yunhan Liu、Sam Moradzadeh、Qiurong Song · Proceedings of the ACM on Human-Computer Interaction · 2026-11-03
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Yunhan Liu, Sam Moradzadeh, Qiurong Song
- DOI
- 10.1145/3831281
英文原文摘要全文
Gambling has existed as a foundational form of play in human society for a long time. With the development of the digital era, gambling practices have been increasingly incorporated into a wider array of contexts. This evolution is captured by the concept of gamblification—the process of integrating gambling-related content into non-gambling environments. While prior HCI research has examined gambling and gambling-like activities, the specific phenomenon of gamblification remains under-explored. To address this gap, we focus on Twitch.tv, the world's leading live streaming platform, and conduc
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
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