比较基于游戏和虚拟客观结构临床考试格式:低收入和中等收入国家临床胜任力考试中感知公平性和成就情感的对比
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Edward Franklin Melcer, Peiqi Chen, Alexa Aracelis Engel
- DOI
- 10.1145/3831334
英文原文摘要全文
Assessment formats shape not only what is measured, but also how examinees experience high-stakes evaluation. While Objective Structured Clinical Examinations (OSCEs) remain a cornerstone of clinical competency assessment, they can induce anxiety and raise concerns about fairness. Digital game-based assessment (DGBA) offers an alternative interaction paradigm in which assessment is embedded within a standardized digital environment. Focusing on perceived fairness and test-related achievement emotions, we conducted a mixed-methods study comparing a DGBA platform (ENTRUST) and virtual OSCEs duri
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
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