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比较基于游戏和虚拟客观结构临床考试格式:低收入和中等收入国家临床胜任力考试中感知公平性和成就情感的对比

Comparing Game-Based and Virtual Objective Structured Clinical Examination Formats: Perceived Fairness and Achievement Emotions in Clinical Competency Examinations for Low- and Middle-Income Countries
Edward Franklin Melcer、Peiqi Chen、Alexa Aracelis Engel · Proceedings of the ACM on Human-Computer Interaction · 2026-11-03

研究信息

期刊 / 来源
Proceedings of the ACM on Human-Computer Interaction
发表日期
2026-11-03
文献库
OpenAlex
作者
Edward Franklin Melcer, Peiqi Chen, Alexa Aracelis Engel
DOI
10.1145/3831334
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英文原文摘要全文

Assessment formats shape not only what is measured, but also how examinees experience high-stakes evaluation. While Objective Structured Clinical Examinations (OSCEs) remain a cornerstone of clinical competency assessment, they can induce anxiety and raise concerns about fairness. Digital game-based assessment (DGBA) offers an alternative interaction paradigm in which assessment is embedded within a standardized digital environment. Focusing on perceived fairness and test-related achievement emotions, we conducted a mixed-methods study comparing a DGBA platform (ENTRUST) and virtual OSCEs duri

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