公研心理 · 心理学公共研习平台 定义 · 要点 · 来源
首页 / 研究速递 / 2026-11-03
Research digest · 研究速递

教育是一把双刃剑:基于彩虹模型分析移动游戏内购玩家的自我评估健康状况的影响因素

Education as a double-edged sword: Determinants of self-rated health among mobile gamers making in-game purchases based on the rainbow model
Chen Hsiu-Ju · ACR North American Advances · 2026-11-03

研究信息

期刊 / 来源
ACR North American Advances
发表日期
2026-11-03
文献库
OpenAlex
作者
Chen Hsiu-Ju
DOI
10.5281/zenodo.23907004
读原文 ↗
英文原文摘要全文

Mobile gaming has surged globally due to smartphone portability and fragmented play, yet health effects of flow through gaming remain underexplored. Using the Dahlgren-Whitehead Rainbow Model, this study examines self-rated health among 189 mobile gamers who make in-game purchases. Regression analysis shows flow experience, perceived usefulness of continued purchasing, and playing foreign games significantly enhance perceived health by fostering environmental mastery and psychological escape, while education negatively affects self-rated health. In-game spending and higher education significan

中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。

同一天收录的其它研究

免责声明 公研心理仅为心理学学习、知识研习工具平台。平台内所有心理测评结果、心理学解读仅供学习与自我探索参考,不可作为精神疾病诊断依据,不能替代精神科医师、注册心理师的专业评估。若长期存在情绪困扰,请前往正规医疗机构或专业心理服务机构求助。

内容用于快速浏览;学术引用与结论判断请以英文原文为准。