教育是一把双刃剑:基于彩虹模型分析移动游戏内购玩家的自我评估健康状况的影响因素
Education as a double-edged sword: Determinants of self-rated health among mobile gamers making in-game purchases based on the rainbow model
Chen Hsiu-Ju · ACR North American Advances · 2026-11-03
研究信息
- 期刊 / 来源
- ACR North American Advances
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Chen Hsiu-Ju
- DOI
- 10.5281/zenodo.23907004
英文原文摘要全文
Mobile gaming has surged globally due to smartphone portability and fragmented play, yet health effects of flow through gaming remain underexplored. Using the Dahlgren-Whitehead Rainbow Model, this study examines self-rated health among 189 mobile gamers who make in-game purchases. Regression analysis shows flow experience, perceived usefulness of continued purchasing, and playing foreign games significantly enhance perceived health by fostering environmental mastery and psychological escape, while education negatively affects self-rated health. In-game spending and higher education significan
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
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