年龄差异:针对AI教育游戏的分年龄段测试
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Jared Ordoña Lim, Xueru Yu, Bryan Wallace
- DOI
- 10.1145/3831323
英文原文摘要全文
Playtesting is widely employed in educational game design as a post-hoc method for game design validation within the age groups that the learning goals target. For domains such as AI literacy, age-targeted educational games testing may be limiting, as AI learning goals are relevant and frequently misunderstood by children, adolescents and young adults. Designing educational games that teach AI to a wider audience of ages requires playtesting with players of different ages to better interpret gameplay and narrative appropriateness of AI in AI educational games. In this study, we playtested four
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
波波玩偶实验
儿童观看成人攻击玩偶后,会模仿出类似甚至新的攻击方式,支持了观察学习理论。
皮亚杰认知发展阶段
儿童认知经过感知运动、前运算、具体运算、形式运算四个阶段,通过同化与顺应不断重建图式。
教养方式
按“要求”与“回应”两个维度,教养方式分为权威型、专制型、放任型与忽视型。
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