游戏和游戏化中听觉干预的范围综述
研究信息
- 期刊 / 来源
- Proceedings of the ACM on Human-Computer Interaction
- 发表日期
- 2026-11-03
- 文献库
- OpenAlex
- 作者
- Marc Schubhan, Katja Rogers, Janna Herrmann
- DOI
- 10.1145/3831300
英文原文摘要全文
Audio is a fundamental design component in crafting lively, immersive game worlds and gamified systems. Implemented through sound effects and music, it can enhance narratives and emotions in storytelling and provide dynamic feedback. Despite its central role, empirical findings on the impact of audio on performance, behavioral and experiential outcomes seem mixed and a structured overview depicting the current state-of-the-art in the field of gameful systems is lacking, yet required to understand when and how audio works. Therefore, we conducted a scoping review targeting audio interventions i
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