八年级学生通过基于游戏的学习在英语学习中的动机研究——阿尔法基赫穆克达姆库鲁亚中学
研究信息
- 期刊 / 来源
- International Journal of Teaching and Learning
- 发表日期
- 2026-11-06
- 文献库
- OpenAlex
- 作者
- Tedi Tedi
- DOI
- 10.5281/zenodo.23993744
英文原文摘要全文
This study explores the effect of game-based learning on students’ motivation in learning English at the eighth grade of SMP Alfaqih Muqaddam, Kubu Raya. Two games, Sentence Scramble and Matching Words, were used as instructional media, and a descriptive qualitative approach was employed through classroom observations and student interviews. The research focused on motivational aspects such as interest, participation, and enthusiasm. The findings show that students were more attentive, engaged, and enthusiastic during game-based lessons compared to traditional teaching. Collaboration and enthu
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
习得性无助
反复经历无法控制的负面刺激后,个体会停止尝试——即使后来有了改变处境的机会。
心流
技能与挑战恰好匹配时出现的高度投入状态:注意力收窄、时间感改变、自我意识消退。
自我决定理论
人有三种基本心理需要——自主、胜任、联结;满足它们产生内在动机,剥夺它们导致疏离与耗竭。
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