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客户体验的游戏化:集成框架

Gamification in customer experience: an integrative framework
José Miguel Gaspar、Sandra María Correia Loureiro、Filipa Rosado-Pinto · Spanish Journal of Marketing - ESIC · 2026-11-01

系统综述与文献计量分析134项研究,提出游戏化客户体验的整合框架。

研究信息

期刊 / 来源
Spanish Journal of Marketing - ESIC
发表日期
2026-11-01
文献库
OpenAlex
作者
José Miguel Gaspar, Sandra María Correia Loureiro, Filipa Rosado-Pinto
DOI
10.1108/sjme-02-2025-0052
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英文原文摘要全文

Purpose This study aims to provide a systematic and bibliometric analysis of gamification in customer experience, present an integrative framework and suggest directions for future research. Design/methodology/approach This study applies a systematic literature review process and analyzes 134 scientific studies published until 2024, of which 90 are articles, 43 are conference papers and one is a book. Findings The integrative framework mirrors the seven main thematic categories identified (technology, gamification, learning, motivational emotions, gameful experience, engagement and customer be

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