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Sweet Success: Using Candy Land to Explore Gamification in Medical Education

Jessica Rachel Baez、Sierra Hajdu · Journal of Education and Teaching in Emergency Medicine · 2026-10-31

介绍以桌游Candy Land为载体的游戏化教学环节,用于医学教育中的参与与主动学习。

这篇论文暂时没有中文摘要,下面保留英文原题与摘要。

研究信息

期刊 / 来源
Journal of Education and Teaching in Emergency Medicine
发表日期
2026-10-31
文献库
OpenAlex
作者
Jessica Rachel Baez, Sierra Hajdu
DOI
10.5070/m5.53816
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英文原文摘要全文

Audience: This session is intended for learners and educators interested in medical education, including medical students, residents, fellows, and faculty. Introduction/Background: Gamification is increasingly recognized as an effective strategy to enhance engagement, motivation, and active learning in medical education. Despite its potential, many educators are unsure how to implement gamified strategies effectively. This session demonstrates a practical, interactive approach to applying gamification principles in a collaborative educational setting. Educational Objectives: By the end of this

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