测验纸模式(Q卡)辅助的Teams游戏锦标赛模式对五年级学生动机和理解的影响
理解概念的能力是社会研究学习的重要方面之一,因为学生不仅需要记住信息,还需要能够在各种情况下解释和应用概念。
研究信息
- 期刊 / 来源
- Assoeltan Indonesian Journal of Community Research and Engagement
- 发表日期
- 2026-10-31
- 文献库
- OpenAlex
- 作者
- Faizya Putri, Hamidah Hamidah, Diana Ayu Rostikawati
- DOI
- 10.70610/edujavare.2076
英文原文摘要全文
The ability to understand concepts is one of the important aspects in social studies learning because students are not only required to remember information, but also to be able to explain and apply concepts in various situations. However, the learning process that is still teacher-centered causes student involvement and motivation to learn is not optimal. This study aims to analyze the influence of the Teams Games Tournament (TGT) learning model assisted by Quizizz Paper Mode (Q-Card) on learning motivation and students' ability to understand concepts in food chain materials. This study uses
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
习得性无助
反复经历无法控制的负面刺激后,个体会停止尝试——即使后来有了改变处境的机会。
心流
技能与挑战恰好匹配时出现的高度投入状态:注意力收窄、时间感改变、自我意识消退。
自我决定理论
人有三种基本心理需要——自主、胜任、联结;满足它们产生内在动机,剥夺它们导致疏离与耗竭。
同一天收录的其它研究
内容用于快速浏览;学术引用与结论判断请以英文原文为准。