教育游戏与游戏化
Educational Games and Gamification · OpenAlex https://openalex.org/T10731
用游戏机制提升学习动机,及其效果边界。
198,607 篇论文
956,502 次被引
发展与教育心理学
研究集群描述
This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.
关键词
站内词条
03 / 理论与流派
社会文化理论
高级心理机能先在人与人之间发生,再被个体内化;学习被社会互动与文化工具塑造。
05 / 人格与差异
自我决定理论
人有三种基本心理需要——自主、胜任、联结;满足它们产生内在动机,剥夺它们导致疏离与耗竭。
06 / 发展与关系
教养方式
按“要求”与“回应”两个维度,教养方式分为权威型、专制型、放任型与忽视型。
代表作
- What Video Games Have to Teach Us about Learning and Literacy(2004) · Education + Training · 被引 6,674 · doi:10.1108/et.2004.00446dae.002
- What video games have to teach us about learning and literacy(2003) · Computers in entertainment · 被引 5,717 · doi:10.1145/950566.950595
- Handbook of Qualitative Research(1994) · Journal of Environmental Psychology · 被引 5,715 · doi:10.1016/s0272-4944(05)80230-0
- Effects of externally mediated rewards on intrinsic motivation.(1971) · Journal of Personality and Social Psychology · 被引 4,169 · doi:10.1037/h0030644
- The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education(2012) · 被引 3,765
- The Motivational Pull of Video Games: A Self-Determination Theory Approach(2006) · Motivation and Emotion · 被引 3,334 · doi:10.1007/s11031-006-9051-8
免责声明
公研心理仅为心理学学习、知识研习工具平台。平台内所有心理测评结果、心理学解读仅供学习与自我探索参考,不可作为精神疾病诊断依据,不能替代精神科医师、注册心理师的专业评估。若长期存在情绪困扰,请前往正规医疗机构或专业心理服务机构求助。
研究主题的论文量与关键词来自 OpenAlex,每日更新; 站内词条是本站在这个方向上写过的科普条目。
来源 https://psyc.pub/t/T10731.html · 更新 2026-11-01