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教育游戏与游戏化

Educational Games and Gamification · OpenAlex https://openalex.org/T10731

用游戏机制提升学习动机,及其效果边界。

198,607 篇论文 956,502 次被引 发展与教育心理学

研究集群描述

This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.

关键词

站内词条

代表作

  • What Video Games Have to Teach Us about Learning and Literacy(2004) · Education + Training · 被引 6,674 · doi:10.1108/et.2004.00446dae.002
  • What video games have to teach us about learning and literacy(2003) · Computers in entertainment · 被引 5,717 · doi:10.1145/950566.950595
  • Handbook of Qualitative Research(1994) · Journal of Environmental Psychology · 被引 5,715 · doi:10.1016/s0272-4944(05)80230-0
  • Effects of externally mediated rewards on intrinsic motivation.(1971) · Journal of Personality and Social Psychology · 被引 4,169 · doi:10.1037/h0030644
  • The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education(2012) · 被引 3,765
  • The Motivational Pull of Video Games: A Self-Determination Theory Approach(2006) · Motivation and Emotion · 被引 3,334 · doi:10.1007/s11031-006-9051-8
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研究主题的论文量与关键词来自 OpenAlex,每日更新; 站内词条是本站在这个方向上写过的科普条目。

来源 https://psyc.pub/t/T10731.html · 更新 2026-11-01

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