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游戏化和基于游戏的学习对高等教育学业成绩的影响:系统评价与元分析

Effect of Gamification and Game-Based Learning on Academic Performance in Higher Education: A Systematic Review and Meta-Analysis
Mark López-Chumbe、Beatriz Marcano、Evelyn Yackelyn Cangalaya-Mauricio · Journal of Educational and Social Research · 2026-11-05

研究信息

期刊 / 来源
Journal of Educational and Social Research
发表日期
2026-11-05
文献库
OpenAlex
作者
Mark López-Chumbe, Beatriz Marcano, Evelyn Yackelyn Cangalaya-Mauricio
DOI
10.36941/jesr-2026-0444
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英文原文摘要全文

The incorporation of gamification into higher education continues to grow; however, few studies address how it affects students’ academic performance. The aim of this study was to analyse and describe the impact of gamification and game-based learning interventions, including serious games, compared with traditional teaching, on the academic performance of university students. The systematic review and meta-analysis were conducted in accordance with the PRISMA 2020 standard. Experimental and quasi-experimental studies reporting a control group and an experimental group, published between 2016

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