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从实际治理到可玩行动:将三个环境案例转化为《生态守护者》的游戏机制

From real-world governance to playable action: translating three environmental cases into game mechanics in Eco Stewards
陳廣鈺 · Advances in Social Behavior Research · 2026-11-05

研究信息

期刊 / 来源
Advances in Social Behavior Research
发表日期
2026-11-05
文献库
OpenAlex
作者
陳廣鈺
DOI
10.54254/2753-7102/2026.38784
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英文原文摘要全文

Environmental problems often take a long time to deal with, but a turn in a board game is short. When real problems are put into a game, some details have to be left out. Can players still understand why the actions are needed? This paper discusses this question through three cases in Eco Stewards: the Great Pacific Garbage Patch, methylmercury pollution in Minamata Bay, and soil erosion on China's Loess Plateau. I compare environmental sources with the nine action stages, interface, and upgrade rules in the SDG v2 version. The game text keeps some important reasons. After removing rubbish, we

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