规避性点动操作威胁到基本需求,并在在线游戏中引发排斥感。
研究信息
- 期刊 / 来源
- Canadian Journal of Experimental Psychology/Revue canadienne de psychologie expérimentale
- 发表日期
- 2026-11-02
- 文献库
- OpenAlex
- 作者
- Andrew H. Hales, Gili Freedman, James H. Wirth
- DOI
- 10.1037/cep0000423
英文原文摘要全文
= 1,046), participants played an online game in which they were represented by a dot, and they explored the virtual environment populated with other dots that interacted with participants differently, depending on condition. Across the studies, when the dots retreated away whenever the participant approached them (evasive condition), participants reported lower basic needs relative to comparison conditions where the dots did not behave evasively. These effects were amplified when game instructions explicitly directed participants to immersively imagine themselves in a social environment (Exper
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
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