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印度尼西亚和马来西亚游戏化的比较趋势、实施策略和教育影响:基于棱镜的系统文献综述

Comparative trends, implementation strategies, and educational impact of gamification in Indonesia and Malaysia: A prisma-based systematic literature review
Anni Malihatul Hawa、Ida Zulaeha、Hari Bakti Mardikantoro · Primary Jurnal Pendidikan Guru Sekolah Dasar · 2026-10-31

基于PRISMA系统综述比较印尼与马来西亚教育游戏化的研究趋势、实施策略与教学效果。

研究信息

期刊 / 来源
Primary Jurnal Pendidikan Guru Sekolah Dasar
发表日期
2026-10-31
文献库
OpenAlex
作者
Anni Malihatul Hawa, Ida Zulaeha, Hari Bakti Mardikantoro
DOI
10.33578/jpfkip.v15i5.1464-1483
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英文原文摘要全文

Gamification has become one of the most influential pedagogical innovations in digital education, yet comparative evidence regarding its development, implementation, and educational impact across neighboring Southeast Asian countries remains limited. This study aims to comparatively examine the research trends, implementation strategies, and educational impacts of gamification in Indonesia and Malaysia between 2021 and 2026. A Systematic Literature Review (SLR) was conducted following the PRISMA 2020 guidelines through four stages: identification, screening, eligibility assessment, and qualita

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