教育游戏对太阳系和日食单位的学术成就、动机和焦虑的影响
教育游戏可以提供引人入胜的学习环境,支持积极参与和学习抽象概念。
研究信息
- 期刊 / 来源
- Participatory Educational Research
- 发表日期
- 2026-10-31
- 文献库
- OpenAlex
- 作者
- Tamer Altan, Mustafa YADİGAROĞLU
- DOI
- 10.17275/per.26.90.13.6
英文原文摘要全文
Educational games can provide engaging learning environments that support active participation and the learning of abstract concepts. This study examined the effect of game-based learning on sixth-grade students' science learning motivation, science anxiety, and academic achievement in the Solar System and Eclipses unit. A quantitative, quasi-experimental, pre-test–post-test, control group design was employed. The study sample consisted of 48 sixth-grade students (26 in the experimental group and 22 in the control group) from a public school affiliated with the Ministry of National Education i
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
习得性无助
反复经历无法控制的负面刺激后,个体会停止尝试——即使后来有了改变处境的机会。
杏仁核与恐惧学习
杏仁核是威胁探测与恐惧条件化的关键节点,它快而粗,可以在意识之前启动反应。
心流
技能与挑战恰好匹配时出现的高度投入状态:注意力收窄、时间感改变、自我意识消退。
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内容用于快速浏览;学术引用与结论判断请以英文原文为准。