公研心理 · 心理学公共研习平台 定义 · 要点 · 来源
首页 / 研究速递 / 2026-10-30
Research digest · 研究速递

Digital Self-Regulation and Gamified Learning Approaches for Enhancing Productive Digital Engagement: A Review

Prof. Leena Patil、Arya Khandekar、Avinash Mandlik · International Scientific Journal of Engineering and Management · 2026-10-30

综述数字自我调节与游戏化学习提升学生生产性数字参与的路径。

这篇论文暂时没有中文摘要,下面保留英文原题与摘要。

研究信息

期刊 / 来源
International Scientific Journal of Engineering and Management
发表日期
2026-10-30
文献库
OpenAlex
作者
Prof. Leena Patil, Arya Khandekar, Avinash Mandlik
DOI
10.55041/isjem08677
读原文 ↗
英文原文摘要全文

Abstract - The increasing use of smartphones, social media, and digital learning technologies has created both opportunities and challenges for students. Digital devices support communication and learning, but digital distractions, procrastination, and uncontrolled use may interfere with academic activities and time management. At the same time, gamification has been explored as an approach for supporting motivation, participation, and engagement in educational settings. This review examines two related themes: digital self-regulation and management of digital distractions, and gamification fo

中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。

这条研究涉及的词条

同一天收录的其它研究

免责声明 公研心理仅为心理学学习、知识研习工具平台。平台内所有心理测评结果、心理学解读仅供学习与自我探索参考,不可作为精神疾病诊断依据,不能替代精神科医师、注册心理师的专业评估。若长期存在情绪困扰,请前往正规医疗机构或专业心理服务机构求助。

内容用于快速浏览;学术引用与结论判断请以英文原文为准。