青少年屏幕使用量的多模态研究:脑结构、社交媒体和游戏使用情况
研究信息
- 期刊 / 来源
- PsyArXiv 预印本
- 发表日期
- 2026-11-06
- 文献库
- psyarxiv
英文原文摘要全文
In an increasingly digital age, knowing which kinds of screen use relate to mental health in adolescents could help guide prevention efforts for a vulnerable population. Earlier work has examined this question, but the findings have been difficult to interpret. For instance, most studies measure screen use in hours, while it may be more informative to know whether adolescents have difficulty controlling their use. This is especially important now that adolescents use screens for school, games and contact with friends. Whether these patterns are reflected in the brain also remains largely unexp
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
这条研究涉及的词条
杏仁核与恐惧学习
杏仁核是威胁探测与恐惧条件化的关键节点,它快而粗,可以在意识之前启动反应。
焦虑障碍
以过度、持续的担忧与躯体警觉为核心的一组障碍,包括广泛性焦虑、惊恐障碍、社交焦虑、特定恐惧等。
注意缺陷多动障碍
以与年龄不相称的注意缺陷、多动与冲动为核心,症状需在多个情境中出现并造成功能损害。
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内容用于快速浏览;学术引用与结论判断请以英文原文为准。