设计和开发数学教育游戏,作为SMP IT Yabunaya慢速学习和监管学生的学习工具
Design and Development of a Mathematics Educational Game As A Learning Tool For Slow-Learning and Reguler Students at SMP IT Yabunaya
Giovani Siburian、Yang Agita Rindri、Riki Afriansyah · TeIKa Jurnal Teknologi Informasi dan Komunikasi · 2026-11-02
研究信息
- 期刊 / 来源
- TeIKa Jurnal Teknologi Informasi dan Komunikasi
- 发表日期
- 2026-11-02
- 文献库
- OpenAlex
- 作者
- Giovani Siburian, Yang Agita Rindri, Riki Afriansyah
- DOI
- 10.36342/7rgk8121
英文原文摘要全文
Mathematics instruction in inclusive schools requires teaching materials that are appropriate for both regular students and students with learning difficulties. Differences in learning abilities cause some students to struggle with understanding mathematics concepts, making it necessary to use teaching materials that are more engaging and interactive. This study aims to design and develop a web-based educational math game as a learning tool for students with learning difficulties and regular students at SMP IT Yabunaya, as well as to describe the responses of teachers and students to the use o
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
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