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设计和开发数学教育游戏,作为SMP IT Yabunaya慢速学习和监管学生的学习工具

Design and Development of a Mathematics Educational Game As A Learning Tool For Slow-Learning and Reguler Students at SMP IT Yabunaya
Giovani Siburian、Yang Agita Rindri、Riki Afriansyah · TeIKa Jurnal Teknologi Informasi dan Komunikasi · 2026-11-02

研究信息

期刊 / 来源
TeIKa Jurnal Teknologi Informasi dan Komunikasi
发表日期
2026-11-02
文献库
OpenAlex
作者
Giovani Siburian, Yang Agita Rindri, Riki Afriansyah
DOI
10.36342/7rgk8121
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英文原文摘要全文

Mathematics instruction in inclusive schools requires teaching materials that are appropriate for both regular students and students with learning difficulties. Differences in learning abilities cause some students to struggle with understanding mathematics concepts, making it necessary to use teaching materials that are more engaging and interactive. This study aims to design and develop a web-based educational math game as a learning tool for students with learning difficulties and regular students at SMP IT Yabunaya, as well as to describe the responses of teachers and students to the use o

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