Utilizing Digitized Game-Based Learning Approach for Students' Interest and Achievement in Grade 7 Mathematics
Grace Pacheco Opada · International Journal of Education, Research, and Innovation Perspectives · 2026-10-31
准实验研究数字化游戏化学习对七年级学生数学兴趣与成绩的影响。
这篇论文暂时没有中文摘要,下面保留英文原题与摘要。
研究信息
- 期刊 / 来源
- International Journal of Education, Research, and Innovation Perspectives
- 发表日期
- 2026-10-31
- 文献库
- OpenAlex
- 作者
- Grace Pacheco Opada
- DOI
- 10.5281/zenodo.23840644
英文原文摘要全文
This study examined the use of digitized game-based learning activities to support Grade 7 students’ interest and mathematics achievement at Demetrio L. Alviola National High School, Bindoy, Negros Oriental, during school year 2025–2026. A quantitative quasi-experimental pretest–posttest design with a survey component involved 120 learners, consisting of 60 in the control group and 60 in the experimental group. The control group received conventional mathematics instruction, while the experimental group participated in a four-week digitized game-based approach. A 48-item competency test, an ad
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
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