AI-Assisted Gamified Writing Instruction and L2 Writing Development in an EFL Context
Erguvan Uras Eren · Participatory Educational Research · 2026-10-31
基于自我决定理论,考察AI辅助游戏化写作教学对职前英语教师二语写作发展的作用。
这篇论文暂时没有中文摘要,下面保留英文原题与摘要。
研究信息
- 期刊 / 来源
- Participatory Educational Research
- 发表日期
- 2026-10-31
- 文献库
- OpenAlex
- 作者
- Erguvan Uras Eren
- DOI
- 10.17275/per.26.89.13.6
英文原文摘要全文
Gamification informed by Self-Determination Theory (SDT) has attracted growing interest in AI-assisted language education, yet theoretically grounded classroom-based research on L2 writing remains limited. This study examined the outcomes associated with SDT-informed AI-assisted gamified writing instruction in terms of pre-service English language teachers’ L2 writing performance and learning experiences in a university EFL context in Türkiye. An explanatory sequential mixed-methods quasi-experimental design was employed with 64 first-year undergraduate students enrolled in a compulsory writin
中文摘要由自动翻译整理,可能丢掉原文的限定条件;涉及具体数字与结论时以英文原文为准。
同一天收录的其它研究
Strength-based organizational approaches facilitate workplace opportunities for people from lower socioeconomic status backgrounds.
How we see relations: The case of containment and support.
Task-evoked pupillary responses reveal a role for attentional intensity in auditory discrimination.
Beyond Consequences of Challenge: the Degree to which Spoken Word Recognition Changes in Response to Difficulty has Independent Relevance
Does Outcome Utility Bias the Mental Simulations of Risky Events?
免责声明
公研心理仅为心理学学习、知识研习工具平台。平台内所有心理测评结果、心理学解读仅供学习与自我探索参考,不可作为精神疾病诊断依据,不能替代精神科医师、注册心理师的专业评估。若长期存在情绪困扰,请前往正规医疗机构或专业心理服务机构求助。
内容用于快速浏览;学术引用与结论判断请以英文原文为准。